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5e teleport
5e teleport








5e teleport

Updated by Declan Lowthian: There are a ton of different ways to define mobility in Dungeons & Dragons, from the moment-to-moment mobility offered by spells that increase a character's speed to the more general mobility offered by overland travel and teleportation. These can be useful in getting the party through a dangerous environment, helping them reach places they ordinarily wouldn't be able to, or simply navigate the battlefield in tactically sound ways. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). Rather than dealing damage, these spells allow a player to alter their means of movement, often allowing them to more easily traverse a battlefield or even the wider world of a campaign. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. The spell's unpredictable magic results in a difficult journey. One type of D&D spell that is extraordinarily helpful for a player to have in a campaign is a mobility spell. Theres a lot low level abilities that grant limited range teleport effects in D&D5e. Whether a player is looking for magic that can deal massive amounts of damage to their foes or a spell that provides non-combat utility, there is sure to be something perfect for the situation at hand across one of D&D's many spell lists. Spells in Dungeons & Dragons come in a wide variety of forms.










5e teleport